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Thread Statistics | Show CCP posts - 2 post(s) |

Chesterfield Fancypantz
Radical Astronauts Plundering Eve WormHole Occupation and Resource Exploitation
30
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Posted - 2015.02.26 17:56:02 -
[1] - Quote
I personally think that this is a fine first step to see how the adjustments are made.
The issue with the discussion regards to the 5 vs 7.5% bonus is the fact that tengus can be completely and utterly brick fit, and still have max dps as a result of the dps modules being in the lowslot, and tank being in the mids.
A dps t3 going armor needs to have resists mods and damage mods taking up his lowslots, meaning the extra 2.5% is there for balance.
I personally think that t3s as a whole have too much EHP, and it should be a 5% flat for all of the races, but I do understand why it is 7.5%. I support either.
an armor t3 may be able to push serious EHP, but not while pushing out dps at the same time. Tengu can do both. |

Chesterfield Fancypantz
Radical Astronauts Plundering Eve WormHole Occupation and Resource Exploitation
30
|
Posted - 2015.02.26 18:05:54 -
[2] - Quote
devolutionary wrote:Haiyooo wrote:Corey Lean wrote:Haiyooo wrote:Id still like someone from CCP to explain the logic to nerfing ships that are 3 times the cost of the others, it is their point to be better than HAC because of cost... Just nerf everything to T1 values so the hordes can win already. The hordes are flying these ships right now Bah brave is the new horde and they muster some t3's but still 150 other trash ships in with it... Crucifiers. Crucifiers as far as the eye can see. All in all I approve of the direction of these balances, though the insistence on shield regen is a little out of touch given we are talking about a ship that needs nerfing because of its fleet applications. Shield regen when you will have logi is a touch daft, but I also get that you can't serve only null fleets all the time. A very small change to sigs on the Warfares is fascinating as well, if only to shake up the laziest of boosters.
the shield regen is, and isnt good in fleets.
If you get hit with a bomb(hypothetical) and it takes you to 80% shields, it really really helps logistics to not have to come and rep you up to get you back to full shields. 80% shield vs 100% shield could be the difference between catching reps and blowing up. |

Chesterfield Fancypantz
Radical Astronauts Plundering Eve WormHole Occupation and Resource Exploitation
30
|
Posted - 2015.02.26 18:07:35 -
[3] - Quote
Aliventi wrote:CCP Fozzie would you please present the numbers showing the current HP stats of a Tengu with supplemental screening fit, a Legion with adaptive plating fit, and Proteus with adaptive plating fit; then compare them to the soon to be nerfed versions? Essentially please give us numerical proof that the Tengu deserves a 5% nerf AND a 200 base HP nerf while the Legion and Proteus only deserve a 2.5% nerf. I have a feeling it does, but I am not 100% sure on how to calculate the numbers.
Id be happy to see the adjusted statistics, but we would have to insist upon seeing dps and range included as well.
As I said in my posting part of the problem is the frank differences between shield and armor damage because of the isolation of tank modules onto low/mid slots. |
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